Python Script for Maya – Bake a child’s animation to worldspace
31. July 2013 | Tags: , , , ,

Hey, I wrote this script that duplicates all selected child-objects and bakes their translation, rotation and scale animation to worldspace. Adjust the range with the timeslider.

Maybe someone finds this useful, too.

Cheers Steffen

bakeToWorld_pythonScript

Manikandan says:
February 29, 2024 | 13:36

Thanks a lot for this script. It helped me a lot. It works in Maya 2023 and 2024.

Fer says:
January 7, 2024 | 23:45

Genius!!!!! thancks!!!

Gyusung says:
June 1, 2021 | 03:39

THanks, Richter, it works well

Lucas says:
March 23, 2021 | 03:22

Yes, just what I was looking for, thanks!

Rowan Karrer says:
March 8, 2021 | 07:19

This works so well, terrific job, and thanks for sharing!

AVTPro says:
October 7, 2020 | 04:23

Thank you. Saved me a ton of headaches. Works in. Maya 2019.

tip notes:

Have a child to the parent even if you have to add an extra end joint.

Bake the parent then run script on the child (which should have a child).

Thanks again.

May 20, 2019 | 16:03

[…] so I went looking online for help. I found a free python code specifically for this problem on Steffen Richter’s blog. The code essentially duplicates the child object and bakes it to worldspace, meaning the torch had […]

Uncle P says:
September 14, 2018 | 23:05

Such a cool script. Just so good!

Mikael Bowellan says:
June 7, 2016 | 14:11

Super – and thanks! This fixed my Maya animation export problem 🙂

January 21, 2015 | 10:19

[…] ended up using Steffen Richter’s bakeToWorld_pythonScript (https://www.richter-steffen.com/python-script-for-maya-bake-a-childs-animation-to-worldspace/) which worked out perfectly for […]

Cool says:
December 18, 2014 | 11:30

Hi there! Awesome little script!

Steffen Richter says:
January 13, 2014 | 15:41

There’s a new version now.

Albert says:
January 9, 2014 | 13:37

Hello there, it’s exactly what I am looking for but I’m gettin this error:

# Error: TypeError: file line 29: ‘NoneType’ object has no attribute ‘__getitem__’ #

and I have no idea what that could mean! 😀

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